Sure Bets in Sports Betting - What They Are and How to Earn
How it works
Our service allows you to bet without risk: you will receive a profit regardless of the outcome of the sporting event! How is this possible? By using surebets*, which are calculated using elementary mathematical formulas, making earning on surebets a reality.
*Surebets are mathematically calculated arbitrage situations that arise due to differences in bookmakers' odds. They allow you to place bets on all opposing outcomes of a competition with different bookmakers (BK) in such a way that you make a profit regardless of the match's outcome. You can find more details on Wikipedia.
Why do surebets occur?
- High competition among bookmakers, which often results in inflated odds.
- Bookmakers fail to keep up with changes in the lines of competing bookmakers, which creates a difference in their odds.
- Errors by the bookmakers themselves, which lead to incorrect odds calculations.
We analyze the lines of bookmakers, then calculate the surebets using mathematical formulas and inform you WHERE and HOW MUCH you need to bet to get a guaranteed profit from any outcome of the match.
You can earn from 5% to 15–20% profit on the total investment amount. And since your betting bankroll will constantly increase with the funds you win, your capital will grow exponentially.
Types of Surebets
Surebets are categorized by the number of outcomes (two-way) and by the event start time (Prematch, Live).
Prematch surebets appear due to differences in bookmakers' odds for events that have not yet started, while Live surebets are for events currently in progress. Both Prematch and Live have their own advantages and disadvantages.
For instance, the main advantages of Prematch surebets include slowly changing odds and ease of use, while the disadvantages are less significant profit and a slower turnover of the betting bankroll.
Live surebets, on the other hand, attract players with higher profitability and lower risks, but they are not suitable for beginners due to the rapid change in odds and, consequently, the short "lifespan" of the surebet.
Example of a Surebet
Let's consider two basketball teams: the "Denver Nuggets" and the "Chicago Bulls". We have access to a large number of bookmakers, each offering different odds on the victory of one of the teams. Our service, using a specially developed technology for data processing and surebet calculation, performs the following steps:
- Analyzes all odds for the basketball match between the "Denver Nuggets" and the "Chicago Bulls" across bookmakers.
- Identifies the best available odds and calculates the surebets using elementary mathematics.
- Selects the most profitable surebets and provides information on where and how much money to bet to get a guaranteed profit.
Suppose that after analyzing the bookmakers for the basketball match between the "Denver Nuggets" and the "Chicago Bulls", the service selected the following odds:
| Denver Nuggets | Bookmaker | Chicago Bulls |
|---|---|---|
| 1.25 | #1 | 3.9 |
| 1.43 | #2 | 2.85 |
Let's determine the inversion sum (L) of all outcomes in both bookmakers:
- Bookmaker 1: 1 / 1.25 + 1 / 3.9 = 1.0564
- L = 1.056
- Bookmaker 2: 1 / 1.43 + 1 / 2.85 = 1.0502
- L = 1.050
Accordingly, for any outcome of the match, Bookmaker 1 expects to make a 5.6% profit, and Bookmaker 2 expects 5.0%. To create a surebet, we need the sum of the inversion of opposite outcomes to be less than 1.
1. Calculating the inversion sum:
Bet on "Chicago Bulls" to win with Bookmaker 1 and on "Denver Nuggets" to win with Bookmaker 2:
L = 1 / 3.9 + 1 / 1.43 = 0.9557
The inversion sum is less than 1, which makes these odds suitable for a surebet.
2. Calculating the stakes:
Let's assume we have $1,000:
- V1 = 1000 / (0.9557 * 3.9) = $268.295
- V2 = 1000 / (0.9557 * 1.43) = $731.689
We must bet:
- $268.30 on the "Chicago Bulls" to win with Bookmaker 1
- $731.70 on the "Denver Nuggets" to win with Bookmaker 2
3. Calculating the guaranteed profit (P):
- If the "Chicago Bulls" win: P = 268.3 * 3.9 - (268.3 + 731.7) = $46.3
- If the "Denver Nuggets" win: P = 731.7 * 1.43 - (268.3 + 731.7) = $46.3
With both bets, the total amount of $1,000 guarantees a net profit of $46.3, which is 4.63% of the total stake amount.
Congratulations, you have earned money using a surebet. Now imagine that such operations are carried out several times a day with larger amounts — that's an excellent profit!
What sports does Workbet support?
The range of bookmakers and sports events is updated in accordance with the frequency of arbitrage situations and user needs. Usually, the basic set of the service includes such sports as:
- Football
- Basketball
- Tennis
- Hockey
- Volleyball
- Esports
- Table Tennis
- Baseball
- Cricket
- Futsal
- Handball
- American Football
- Darts
- Boxing
LIST OF ALL OUTCOMES USED IN WB
MAIN OUTCOMES:
1. 1 - signifies a win for the home team in a sporting event or a victory for the first team (or player) listed. Specific odds are set for the "1" outcome, reflecting the probability of the home team's victory. The stronger the team (or player) compared to the opponent, the lower the odds may be.
2. X - signifies a draw in a sporting event. If you bet on "X", you are wagering that the match will end with an equal number of goals or points for both teams (e.g., 0:0, 1:1, 2:2, etc.). Odds are set for the "X" outcome, reflecting the probability of the match ending in a draw. Typically, the odds for a draw are higher than for a team to win, as draws are less frequent.
3. 2 - signifies a win for the away team in a sporting event or a victory for the second team (or player) listed. Odds are set for the "2" outcome, reflecting the probability of the away team's victory. The odds for an away team win can be higher or lower, depending on the strength and current form of the teams (or players).
4. 1X - signifies a bet that the home team (player 1) will either win the match or it will end in a draw. A "1X" bet wins if the home team (player 1) wins or if the match ends in a draw. If the away team (player 2) wins, the bet loses.
5. 12 - signifies a bet that one of the two teams (home or away) will win the match. This means you are betting against a draw. A "12" bet wins if the match ends in a victory for the home team (обозначаемой как "1") or the away team ("2"). If the match ends in a draw, the bet loses.
6. X2 - signifies a bet that the match will end in either a draw ("X") or a victory for the away team ("2"). An "X2" bet wins if the match ends in a draw or if the away team wins. If the home team wins, the bet loses.
7. H1 - Handicap is an advantage given to one of the teams before the match starts.
Explanations with examples:
- 1. If you bet on "H1(+1)", the home team (player 1) can lose by one goal or draw, and your bet will still win.
- 2. If you bet on "H1(-1)", the home team (player 1) must win by a margin of two goals or more.
- 3. If you bet on "H1(+1.5)", it means that the home team (player 1) can lose the match, but your bet wins if:
- • The home team (player 1) wins the match.
- • The match ends in a draw.
- • The home team (player 1) loses by a one-goal margin.
- 4. Your bet on "H1(+1.5)" will lose only in the case that the home team (player 1) loses by a margin of two or more goals. For example, if the score is 0:2 or 1:3, your bet will not win.
- 5. The outcome "H1(-1.5)" signifies a bet on the home team (player 1) with a -1.5 handicap. This means that for your bet to win, the home team (player 1) must win the match by a margin of at least two goals.
- 6. Your bet on "H1(-1.5)" will lose in the following cases:
- • If the home team (player 1) loses the match.
- • If the match ends in a draw.
- • If the home team (player 1) wins by a one-goal margin (e.g., 1:0).
8. H2 - Handicap for the away team (player 2). The explanations are the same as for H1, but "home" is replaced with "away" and "player 1" with "player 2".
9. TO - "Total Over". This means you are betting that the total number of goals (or points, depending on the sport) in the match will exceed the threshold set by the bookmaker.
- 1. If you bet on TO (2.5), it means there must be 3 or more goals scored in the match for your bet to win.
- 2. With a bet on TO (2.5) and, if the final score is 2:1, 3:0 or 4:2 — your bet will win.
- 3. TO (2.5) and, if the score is 1:1, 2:0 or 0:1 — the bet will lose.
10. TU - "Total Under". This means you are betting that the total number of goals (or points, depending on the sport) in the match will be less than the threshold set by the bookmaker.
- 1. If you bet on TU (2.5), it means there must be 2 or fewer goals scored in the match for your bet to win.
- 2. A TU (2.5) bet and the final score is 1:1, 2:0 or 0:2 - your bet will win.
- 3. A TU (2.5) bet and the score is 3:0, 2:1 or 4:1 - the bet will lose.
11. EVEN - signifies a bet that the total number of points, goals, or another metric in a sporting event will be an even number. For example, if 2, 4, 6, etc., goals are scored, your bet wins.
12. ODD - signifies a bet that the total number of points, goals, or another metric in a sporting event will be an odd number. For example, if 1, 3, 5, etc., goals are scored, your bet wins.
13. TT1O - "Team FIRST Total Over". This means you are betting that the FIRST team will score more than a certain number of goals or points in the match. For example, a "TT1O (1.5)" bet means you are wagering that the FIRST team will score more than 1.5 goals. Since goals cannot be fractional, this effectively means the FIRST team must score at least 2 goals for the bet to win. If the FIRST team scores 0 or 1 goal, the bet loses.
14. TT1U - "Team FIRST Total Under". This means you are betting that the FIRST team will score less than a certain number of goals or points in the match. For example, a "TT1U (1.5)" bet means you are wagering that the FIRST team will score less than 1.5 goals, which effectively means a maximum of 1 goal for the bet to win. If the FIRST team scores 2 or more goals, the bet loses.
15. TT2O - "Team SECOND Total Over". This means you are betting that the SECOND team will score more than a certain number of goals or points in the match. For example, a "TT2O (1.5)" bet means you are wagering that the SECOND team will score more than 1.5 goals. Since goals cannot be fractional, this effectively means the SECOND team must score at least 2 goals for the bet to win. If the SECOND team scores 0 or 1 goal, the bet loses.
16. TT2U - "Team SECOND Total Under". This means you are betting that the SECOND team will score less than a certain number of goals or points in the match. For example, a "TT2U (1.5)" bet means you are wagering that the SECOND team will score less than 1.5 goals, which effectively means a maximum of 1 goal for the bet to win. If the SECOND team scores 2 or more goals, the bet loses.
17. TT1EV - "Team FIRST Total Even". This means you are betting that the number of points (or goals) that the FIRST team will score in the match will be an even number. For example, if you bet on "Team FIRST Total Even", you are betting that the FIRST team will score an even number of goals (0, 2, 4, etc.). If the team scores 2 goals, for example, the bet wins; if they score 3, it loses.
18. TT1OD - "Team FIRST Total Odd". This means you are betting that the number of points (or goals) that the FIRST team will score in the match will be an odd number.
19. TT2EV - Same as item 17, but for the SECOND team.
20. TT2OD - Same as item 18, but for the SECOND team.
21. BTTSY - "Both Teams to Score Yes". This means you are betting that both teams will score at least one goal in the match. If both teams score, the bet wins. If at least one team does not score, the bet loses.
22. BTTSN - "Both Teams to Score No". This means you are betting that at least one of the teams will not score a goal in the match. If one or both teams do not score, the bet wins. If both teams score, the bet loses.
23. WBOTY - "Win in Overtime Yes". This means you are betting that a team will win the match in overtime. It is implied that the team must not only win but do so in extra time.
24. WBOTN - "Win in Overtime No". This means you are betting that a team will win the match without needing to play in overtime. It is implied that the team must secure the victory in regular time.
25. T1SY - "Team 1 to Score Yes". This means you are betting that the FIRST team will score at least one goal in the match.
26. T1SN - "Team 1 to Score No". This means you are betting that the FIRST team will not score any goals in the match.
27. T2SY - "Team 2 to Score Yes". This means you are betting that the SECOND team will score at least one goal in the match.
28. T2SN - "Team 2 to Score No". This means you are betting that the SECOND team will not score any goals in the match.
29. NOSY - "Nobody to Score Yes". This means you are betting that no goals will be scored in the match.
30. NOSN - "Nobody to Score No". This means you are betting that the match will not end in a scoreless draw, i.e., at least one team will score.
31. SCR (N1:N2) - "Score (Team 1 Score: Team 2 Score)". This means the match will end with the exact score of N1:N2. For example, SCR (1:2) means the FIRST team will score 1 goal, and the SECOND team will score 2 goals. If the match ends with this exact score, your bet wins. If the result is different, your bet loses. N1 – the score of the FIRST team ranges from (0-29). N2 – the score of the SECOND team ranges from (0–29).
32. SCR (OTHR) - "Score (Other)". This means the match will end with a specific score (a different score from those in item 31 is indicated in parentheses). For example, SCR (50:70) means the FIRST team will score 50 goals, and the SECOND team will score 70 goals. If the match ends with this exact score, your bet wins. If the result is different, your bet loses.
OUTCOME SUBSTRINGS:
1. Event - A bet on the outcome of a specific sporting event. This can be any sports competition, such as a football match, basketball game, or tennis tournament. The bet allows the player to predict how the event will end and win money if their prediction is correct.
2. 1st half - A bet on the outcome of the 1st half of the match. This means the player makes a prediction about the outcome of the first half of the match. The bet allows the player to predict how the 1st half will end and win money if their prediction is correct.
3. 2nd half - A bet on the outcome of the 2nd half of the match. This means the player makes a prediction about the outcome of the second half of the match. The bet allows the player to predict how the 2nd half will end and win money if their prediction is correct.
4. 1st period - A bet on the outcome of the 1st period of the match. A bet on the 1st period is similar to a bet on the 1st half in football and applies to sports where the game is divided into periods, such as hockey or basketball. The bet allows the player to predict how the 1st period will end and win money if their prediction is correct.
5. 2nd period - A bet on the outcome of the 2nd period of the match. A bet on the 2nd period is similar to a bet on the 1st period and applies to the 2nd period of a game in sports where the match is divided into several periods, such as hockey or basketball. The bet allows the player to predict how the 2nd period will end and win money if their prediction is correct.
6. 3rd period - A bet on the outcome of the 3rd period of the match. A bet on the 3rd period is similar to a bet on the 1st or 2nd period and applies to the 3rd period of a game in sports where the match is divided into several periods, such as hockey or basketball. The bet allows the player to predict how the 3rd period will end and win money if their prediction is correct.
7. 1st quarter - A bet on the outcome of the 1st quarter of the match. A bet on the outcome of the 1st quarter of a match refers to bets on the result of the 1st quarter in sports like basketball or American football, where the game is divided into quarters. The bet allows the player to predict how the 1st quarter will end and win money if their prediction is correct.
8. 2nd quarter - A bet on the outcome of the 2nd quarter of the match. A bet on the outcome of the 2nd quarter is similar to a bet on the 1st quarter but concerns the outcome of the 2nd quarter of a sports match. The bet allows the player to predict how the 2nd quarter will end and win money if their prediction is correct.
9. 3rd quarter - A bet on the outcome of the 3rd quarter of the match. A bet on the outcome of the 3rd quarter is similar to bets on other quarters of the match but concerns the outcome of the 3rd quarter specifically. The bet allows the player to predict how the 3rd quarter will end and win money if their prediction is correct.
10. 4th quarter - A bet on the outcome of the last quarter of the match. A bet on the outcome of the 4th quarter is similar to bets on other quarters of the match but concerns the outcome of the last quarter specifically. The bet allows the player to predict how the last quarter will end and win money if their prediction is correct.
11. 1st half - A bet on the outcome of the 1st half of a match. A bet on the outcome of the 1st half of a match implies a bet on the outcome or specific metrics concerning the first two quarters (or two halves, depending on the sport) of the match. The bet allows the player to predict how the 1st half will end and win money if their prediction is correct.
12. 2nd half - A bet on the outcome of the 2nd half of a match. A bet on the outcome of the 2nd half of a match implies a bet on the outcome or specific metrics occurring in the 2nd half of the game. The bet allows the player to predict how the 2nd half will end and win money if their prediction is correct.
13. 1st set - 7th set - A bet on the outcome of a specific set in a match, numbered from 1 to 7 inclusive. A bet on the outcome of a specific set in a match, numbered from 1 to 7 inclusive, implies a bet on the outcome of a specific set in a tennis match. The bet allows the player to predict how the specified set number of the tennis match will end and win money if their prediction is correct.
14. 1st map - 5th map - A bet on the outcome of a specific map in a match, numbered from 1 to 5 inclusive. A bet on the outcome of a specific map in a match, numbered from 1 to 5 inclusive, implies a bet on the outcome of a map with a specific number in esports. The bet allows the player to predict how the outcome in esports with the specified map number will end and win money if their prediction is correct.
15. Corner - a bet on the number of corner kicks that will be awarded in a match. This can include various types of bets, such as: Total corners, Outcome on corners, Handicaps on corners. The bet allows the player to predict how the outcome on corners will end and win money if their prediction is correct.
16. Yellow card - a bet on the number of yellow cards that will be shown in a match. This can include various types of bets, such as: Total yellow cards, Outcome on yellow cards, Handicaps on yellow cards. The bet allows the player to predict how the outcome on yellow cards will end and win money if their prediction is correct.
17. Shot on target - a bet that means you are making a prediction on the number of shots that a team or player will take at the opponent's goal and that will be recorded as shots on target. Shots on target are those attempts that are aimed directly at the goal and can be stopped by the goalkeeper or defenders.
18. Shot from target - a bet that means you are making a prediction on the number of shots that a team takes from the goal kick and that will be recorded as shots from the goal.
19. Shot in target - bets on shots on target and shots towards goal differ in the criteria by which these shots are counted:
- • Shots on target are shots that are aimed directly into the goal area and could be scored if the goalkeeper does not manage to save them; these are shots that hit the target (i.e., between the posts and under the crossbar) but do not result in a goal due to the actions of the goalkeeper or defenders.
- • Shots towards goal is a broader category that includes all shots players take towards the goal, regardless of whether they are on target or miss. This includes both shots that are on target and those that go wide of the goal.
Thus, shots on target are a subset of shots towards goal. Bets on shots on target are usually more specific and allow for an assessment of the effectiveness of a team's or player's attacking play in terms of creating real threats to the goalkeeper.
20. Bars or crossbars - a bet that means you are betting that during the match, one of the teams (or both) will hit the ball against the post or crossbar of the goal. This can be a separate bet or part of a more complex bet that takes into account various events in the match.
21. Shot on bar - unlike the previous bet, this is a narrower category as it only considers one element – the post.
22. Total shots - a bet that means the total number of shots taken by both teams during the match. This can include both shots on target and shots that miss.
23. Shots - a bet that refers to the number of shots by one team or a specific player.
24. Out - a bet on the number of throw-ins that will be taken in a match. A throw-in is a method of restarting play when the ball goes out of bounds along the sideline, and the team that did not last touch the ball gets to throw it back into play.
25. Foul - a bet that refers to the number of fouls that will be committed in a match. A foul is a violation of the game's rules for which the referee can award a free kick or a penalty.
26. Offside - a bet that refers to the number of offsides that will be recorded in a match. Offside is a rule violation that occurs when an attacking player is closer to the opponent's goal line than both the ball and the second-to-last defender at the moment the ball is passed to them.
27. Save - a bet that refers to the number of saves a goalkeeper will make during a match. A save is an action by the goalkeeper aimed at preventing a goal, where they catch or deflect a ball directed at the goal.
28. Winner - a bet that means you are betting on the team or player who you think will win the event or match.
29. Asian - an Asian bet (or Asian handicap) is a type of bet used in sports betting and is particularly popular in football.
30. Video – a bet on the number of video reviews.
31. Replacements - a bet on how many substitutions will be made in a match. For example, you can bet that more or less than a certain number of substitutions will be made in the game.
32. Best result - a bet on which team will show the best result in a tournament or match.
33. Worst result - a bet on which team will show the worst result in a tournament or match.
34. Break - a bet on a break is used in tennis when the serving player loses a game against the receiving player. That is, if the player receiving the serve wins the game, it is considered a "break". A bet on a "break" refers to the number of breaks in a match.
35. Medics - usually refers to bets on events in esports, especially in games where there are character classes or roles associated with support or healing (e.g., in "shooter" or "MOBA" games). In games like "Counter-Strike", "Dota 2", or "Overwatch", a bet may concern how many times a team uses the abilities of medics or support classes for healing.
36. Successful feint - means a bet on how many times a player or team successfully uses a feinting technique to make an opponent make a mistake or change their behavior. The bet may concern a specific player and their ability to use feints to create opportunities for their team.
37. Successful capture - in the context of esports, can refer to the number of successful captures or seizures of objects, resources, or players in a particular game. This can be related to various aspects of the gameplay, depending on the genre and mechanics of the game.
38. Interceptions - bets can be placed on how many interceptions will be made in a game by a particular player or team. Usually refers to sporting events, especially in American football, where an interception means a defender has caught a pass intended for an offensive player.
39. % acc. pass - a bet on the percentage of accurate passes of the entire team in a match. For example, "Team Y will make more than 80% accurate passes".
40. % owning ball - bets can be placed on the total ball possession of both teams. For example, "The total ball possession in the match will be more than 70%".
41. Most goals - you can bet on which team will score the most goals in a match or tournament.
42. 2-min. deletions - you can bet on how many 2-minute penalties there will be in a match, for example, more or less than a certain number.
43. Penalty time - a bet can be on how many minutes of penalty time will be assigned to both teams for the entire match. Bookmakers may offer bets on more or less than a certain value.
44. Throw in - refers to bets on specific events occurring during a game in team sports such as football or basketball. In the context of these sports, a throw-in is a method of restarting the game after the ball has left the field of play. Bets can be placed on the total number of throw-ins that will be taken in a match.
45. Scoring pass - the number of passes that result in a scoring action (e.g., a goal).
46. Goalie touching ball - means a bet on whether at least one touch of the ball by the goalkeeper will occur during a specific match. This bet is usually offered in "Yes" or "No" options.
47. Power moves - means a bet on whether certain power elements or moves related to physical strength will be performed during the match.
48. Rebounds - means that you are making a bet on how many rebounds (recovering the ball after a missed shot) will be made during a match. In basketball, rebounds are situations where players gain control of the ball after an opponent's missed shot.
49. Assist or Passes - how many times during a match a participant (player or team) will pass the ball to another participant. Assists refers to passes after which a goal or a scoring moment was made. Passes is a more general concept, including all completed passes of the ball or puck.
50. Including ot - means that all periods of the match, including extra time (overtime) if it occurred, will be included in the bet calculation.
51. Goals + yellow cards - means that the selected bet takes into account both events: the number of goals scored and the number of yellow cards received by the teams.
52. Penalty minutes - refers to the total number of penalty minutes assigned to teams for rule violations during a match.
53. Shot on target - means the number of accurate shots or strikes on goal that hit the frame of the goal and require a reaction from the goalkeeper. This usually applies to sports such as hockey, football, or others where shots on goal are counted.
54. Blocked shots - refers to the number of shots or strikes on goal that were blocked by players of the team, i.e., prevented by blocking or screening in front of the goal. This is usually found in hockey, basketball, or other sports where blocking shots is important for defending the goal or basket.
55. Deletions - a bet on the number of penalties in a match.
56. Goals - a bet on the outcome of a match based on the number of goals scored by the teams. Used as a general term, including total and individual bets on goals.
57. Assists - a bet on the number of assists, i.e., participants who helped score a goal in a match.
58. Washers - a bet on "pucks" in hockey, i.e., on the number of pucks scored in a match.
59. Goalie saves - a bet on the number of successful saves made by the goalkeeper in a match.
60. Goal + pass - means a combined prediction in which a bet is placed on two events happening at once in a specific match or over a certain period: a team simultaneously scoring a goal and providing an assist.
61. Periods - a bet on individual parts of a match - periods, quarters, or halves - depending on the sport. You bet on the result or specific events that will occur in a particular part of the match (e.g., in the first or second period). Unlike a bet on a specific period, this bet is broader, for example, for the first and second periods.
62. 2-min penalty time - unlike a Penalty, which refers to an individual violation for which a player receives a 2-minute penalty, Penalty time is the period during which the team plays shorthanded due to this violation.
63. Points - means that you are making a bet on the number of points scored by a team over a certain period of time, in a specific match.
64. Block-shot - this is the moment when a player places their hand or any other object between an opponent's shot to prevent them from scoring a puck or ball into the goal, basket, or other point. You are betting on the number of block-shots, on the number of times a player or team successfully blocks an opponent's shot in a game.
65. Losses - means that you are making a bet on the number of turnovers or errors committed by a team during a match.
66. Throws from behind the arc - a bet on the number of such shots, referring to shots on goal in basketball made from behind the three-point line. This usually means that a player takes a shot from behind the three-point arc, i.e., outside the three-point zone, and thus tries to score three points instead of two.
67. Field throws - a bet that reflects the number or result of shots on goal made during game time, i.e., not counting free throws. In the context of sports betting, this usually means the number of goals or points scored during the main game time (e.g., in football or basketball).
68. Points with foul - a bet that takes into account points scored as a result of successful shots made after receiving a foul. In some sports, such as basketball, when a player takes a shot and is fouled in the process, they may be awarded additional free throws. If the bet is "Points with foul", it refers to the counting of points scored in such situations, i.e., points obtained for converted shots after a foul.
69. Ball possession - a bet that reflects the percentage of time a team controls the ball during a game or a specific phase of it. It is usually expressed as a percentage and shows which team held the ball longer, which can indicate control over the game and the team's tactical strength. This category is used to analyze the dominance of teams during a match and can influence predictions of the outcome or other events in the game. Example: the total difference in ball possession between the teams is more than 10%, and if team A possesses the ball 65% of the time and team B 45%, the difference is 20%, the bet wins.
70. Score - focuses on specific numerical results or point totals, for example, "Team A will score more than 80 points" or "Team B will win by a margin of 10 points".
71. Throw in - means who will perform the throw-in of the ball from the sideline.
72. Blocks - refers to a group or segment of bets that combines several events or outcomes into one block for more convenient organization.
73. Pass - means a bet that the selected event or outcome will occur without additional conditions or restrictions. In American football: "Pass" is a bet on a successful pass in the game. In outcome betting: "Pass" can denote a bet that "passes", i.e., the selected outcome occurs without a loss.
74. Moves - these are bets on a team or participant making a specific move or strategic step. In boxing, MMA, hockey: bets on specific actions or techniques that will be used, for example, that an opponent will perform a certain move or technique. In video games or esports: these are bets on specific game actions or tactics, for example, performing certain moves, movements, or strategies during a match.
75. Hitting the court - used in the context of sports betting, especially in tennis, badminton, or table tennis. It indicates that the ball or shuttlecock is expected to touch the playing surface (i.e., land in the court) when a specific shot or series of shots is made. In tennis, this may mean that the ball will land within the court boundaries after a shot, i.e., it will be "in play". In other sports - that a player will execute a shot so that the ball or shuttlecock does not go out of bounds.
76. Errors - means that you are making a bet on how many errors will be made over a certain period or in the entire match.
77. Ace throw in - the term "ace serves" emphasizes that these are high-class, powerful, or accurate serves that result in an ace (direct serves where the opponent cannot successfully return the ball). Depending on the betting conditions, you can bet on the total number of aces, or that the number of aces will exceed (or not reach) a given threshold.
78. Block-stop - means blocking the ball at the net. Occurs in volleyball or other team sports. The bet may relate to the exact number of blocks or that a team will perform a certain number of blocks per match.
79. Set - a bet on a specific numbered set is a bet on the result of a specific, selected-in-order set in a match. A bet on Sets is a broader concept, including bets on the overall match outcome by sets or on the total number of sets.
80. Ace - means a prediction on the number of aces a player or team will serve during a match or a specific set. An ace is a serve where the opponent does not manage to touch the ball with their hand or racket, and the ball lands within the court boundaries without touching the player's racket, which is considered an unreturnable shot. It is usually a very strong and accurate serve.
81. Best resulting sets - in the case of tennis or volleyball, this means you are betting on who will win more sets than the opponent and become the "best by sets". It may vary slightly depending on the sport, but it usually means the winner by the number of sets won or who shows the best result in terms of winning sets.
82. Worst resulting sets - this means you are betting on the highest number of lost sets in a match. It shows the underdog by the number of sets won or who shows the worst result in terms of winning sets.
83. Double errors - this is a bet related to the number of double faults, most often in tennis. In tennis, a double fault is a situation where a player makes two consecutive errors when serving the ball, i.e., fails to execute the serve correctly twice in a row, which results in losing a point on their serve. A bet on how many double faults will be committed per match or set.
84. Maps - a bet on an outcome related to maps (game levels, rounds) within esports matches or other games with maps. For example, a bet on the number of maps that will be played in a match (e.g., "more than 2.5 maps" or "less than 2.5 maps"). Mainly in esports games such as CS:GO, Dota 2, and others.
85. Knife kills - in the context of esports and games like CS:GO, means a bet that a specific action will be performed in a match or round - killing an opponent with a knife. A bet that a team will make a knife kill in a specific round or per match.
86. Shots - means a bet on the number of attempts or shots made by a team. For example, a bet that a team will make more or less than a certain number of shots in a round or match. The term "shots" is used to denote attempts to score or shots on goal, and bets may concern the number of such attempts. A bet on "Shots" is a prediction regarding the number of attempts, shots, or strikes related to a game or event.
87. Kills - means the number of enemies a team has eliminated in a certain amount of time or within a match.
88. Assist/support - denotes the number of times a player helps their ally eliminate an enemy. This usually happens when a player deals damage to an opponent, applies status effects to them, or creates conditions for a kill, but the final elimination of the enemy is done by another player. A bet on the number of such assists for a team in a match.
89. Goals - a bet similar to the Goals bet. See item 56.
90. Shot accuracy - usually expressed as a percentage. A bet on more or less than a percentage of the number of accurate shots to the total number of shots.
91. Actions Per Minute [APM] - shows the number of actions performed by a player per minute during a game. Actions can include key presses, mouse clicks, ability usage, movements, commands, and other interactions with the game.
92. Accurate shot - denotes the number or proportion of shots in percent that successfully hit the target, or the number of shots made with high accuracy.
93. Throw grenade - a bet that reflects the number or frequency of use of grenades or similar throwable items in a game over a certain period of time or for the entire game match.
94. Rounds - denotes the number of game rounds that have been played or completed within a game or match.